Shadow Footsteps

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Main > Magic Items > Gear > Feet > Shadow Footsteps
Slot Cost Weight Aura CL Rarity
feet 1,800 gp 1 lb. faint Divination 3 rare

These finely-crafted shoes appear to be made of thick, but not quite solid, shadow (though they are material to the touch, and protect their wearer’s feet as any solid footwear should).

Their magic function only comes into play when the wearer stands on the same terrain he knows another specific creature has stood on. The wearer must then walk around on the terrain for one minute, attempting to actually follow in the footsteps of the target creature (though no particular accuracy in finding the exact footfalls of the target is needed, just the effort coupled with sure knowledge the target once stood there.)

Once these conditions are met, the wearer of the magic shoes gains a +6 bonus to all Sense Motive checks made pertaining to the target creature. The shadow footsteps can be attuned in this way to only one creature at a time. Taking the time to gain the bonus with a new creature ends bonuses to any previous target of the shoes’ magic.

Construction Requirements
Infuse Item, Diviner, Detect Thoughts; Cost 900 gp

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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Open Gaming Content On This Page From:

System Reference Document

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Loot 4 Less 4 - Fantastic Footwear

Spheres of Power