The Unbidden

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Main > Deities > The Unbidden
Priests
Tradition
Spheres Gained
Swarm Transformation (with the Poison and Climb traits of Vermin Transformation)

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Domains

Entropy is the main domain of The Unbidden, with Hunger and Vermin being its two physical representations. Rot, anarchy and procreation are also among its domains.

Teachings

  • Multiply and spread, spreading the faith until it topples society and finally life itself.
  • Accept no rulers and laws. They are artificial and impermanent, existing only in the mind of the gullible.
  • Embrace the truth that all is impermanent. Creation is without purpose, except for that which will aid you in the immediate moment.
  • The only thing that will last you throughout your lifetime is you. Discard the things and people that do not improve your immediate situation.

Symbols

The Unbidden's symbol is a writhing mass of vermin, mashed into a single form with no overall structure or pattern.

Its followers may carry a small depiction of the Unbidden's symbol, usually as a flat wooden medallion, as their holy symbol, but this is in no way universal.

Its color is black, though usually used to decorate structure or monuments rather than for clothing which is usually drab and disposable.

Priests of The Unbidden

Class Skills: Priests of Shadari gain the following class skills: Diplomacy (Cha), Heal (Wis), Knowledge(nature; Int), Perception (Wis), Sense Motive (Wis).

Channel Energy: Priests of Shadari channel positive energy, healing living creatures and damaging undead creatures.

Granted Spheres: Priests of Shadari gain the Fate and Life spheres. You also get the Sympathetic drawback.

Granted Powers

Rebuke Death (Sp)

Standard ActionTouch

You can touch a living creature, healing it for 1d4 points of damage plus 1 for every two priest levels you possess. You can only use this ability on a creature that is below 0 hit points.

You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Touch of Nourishment (Su)

Standard ActionTouch

You can touch an ally to nourish it with divine energy, granting it fast healing 1 for 1 minute.

In addition, this healing provides nourishment to the ally as if it had eaten a normal meal for a Medium creature.

You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Healer’s Blessing (Su)

At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.

Bramble Armor (Su)

Free ActionSelf

At 6th level, you can cause a host of wooden thorns to burst from your skin. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two priest levels you possess.

You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

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