Difference between revisions of "Feats/Covering Fire"
(Created page with "{{Feat |Name=Covering Fire |MainCategory=Sniper Style |SubCategories=Combat |Prereq={{link_feat|Sniper}} |Short=Bypass effects that would block your ranged attack. |Benefit=As...") |
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|SubCategories=Combat | |SubCategories=Combat | ||
|Prereq={{link_feat|Sniper}} | |Prereq={{link_feat|Sniper}} | ||
|Short= | |Short=Threaten a distant area with a ranged weapon, allowing you to make reactions against enemies in that area. | ||
|Benefit=As a standard action, you may choose an area with a 5-ft. radius (increasing to 10 ft. at 4+ base attack bonus). This area must be within your first range increment. You threaten this area until the beginning of your next turn, and may make reactions using a ranged weapon that you are wielding against any creature in this area that triggers them. | |Benefit=As a standard action, you may choose an area with a 5-ft. radius (increasing to 10 ft. at 4+ base attack bonus). This area must be within your first range increment. You threaten this area until the beginning of your next turn, and may make reactions using a ranged weapon that you are wielding against any creature in this area that triggers them. | ||
If the weapon uses ammunition, it must either be loaded or you must be able to load it as a free action and thrown weapons must be in hand or able to be drawn as a free action. | If the weapon uses ammunition, it must either be loaded or you must be able to load it as a free action and thrown weapons must be in hand or able to be drawn as a free action. | ||
|OGL=SoM}} | |OGL=SoM}} |
Latest revision as of 23:26, 27 August 2021
Main > Feats |
(Combat)
If the weapon uses ammunition, it must either be loaded or you must be able to load it as a free action and thrown weapons must be in hand or able to be drawn as a free action.
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System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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